Rubik's Cube PLL Corners

This page provides an interactive case guide after JavaScript loads; the list below covers every case.

Case recognition

  • Has bar (back)

    The two outlined stickers are on the B (back) face and match — bar is in position, just apply Aa.

    U Align

    Aa Formula

    Recognize · bar at back

    Look at the two outlined stickers — they're on the B (back) face and share the same color. The bar is already at the back.

    Two outlined same-color stickers on the B face.

    Bar at B = Aa's working position, anchor aligned, no U needed.

    Just apply Aa to finish.

    U Align

    U check

    Bar is already at B, no U adjustment needed.

    U finish

    After Aa, rotate U to align corners with side centers.

    Aa · one step

    bar@B → apply Aa (R' F R' B2 R F' R' B2 R2) → corners home.

    Outline on B face, bar in position.

    Two outlined stickers on B face share the same color.

    Execute Aa directly.

    R' F R' B2 R F' R' B2 R2

    Aa holds the ULF anchor fixed and 3-cycles the other three. bar@B means those three cycling corners are arranged so Aa puts each one home in one step.

    Aa

    Execute Aa (R' F R' B2 R F' R' B2 R2).

  • Has bar (needs U)

    The two outlined stickers are on F/R/L (not B) — U the bar to B, then apply Aa.

    U Align

    Aa Formula

    Recognize · bar not at back

    Look at the two outlined stickers — they're on F (front), R (right), or L (left), not B.

    Outline on F/R/L, no outline on B.

    The system picks a U direction to bring the bar to B.

    Once bar reaches B, it's identical to bar@b — apply Aa.

    U Align

    U adjust

    The system chose a U direction to move the outlined bar from F/R/L to B.

    U finish

    After Aa, rotate U to align corners with side centers.

    Aa · one step

    U bar to B → apply Aa (R' F R' B2 R F' R' B2 R2) → home.

    Outline has moved to B face.

    Two outlined stickers on B face share the same color.

    Once bar is at B, execute Aa directly.

    R' F R' B2 R F' R' B2 R2

    Aa holds the ULF anchor fixed and 3-cycles the other three. After U brings the bar to B, the arrangement is identical to bar@b, so Aa solves in one step.

    Aa

    Execute Aa (R' F R' B2 R F' R' B2 R2).

  • No bar · Aa×2

    No outline at all — all four faces mismatch. Apply Aa once and a bar always appears, then follow the bar flow.

    U Align

    Aa Formula

    Recognize · no bar

    Check all four faces — no outlined stickers anywhere. No face has two matching top corners.

    No outline = no bar. All four faces have different colors.

    No bar to find, no U adjustment — just apply Aa directly.

    After one Aa, an outline always appears (bar emerges), then follow the bar flow. Worst case = two Aa's.

    U Align

    U adjust

    Rotate U: after Aa creates a bar, move the outline to B.

    U finish

    After the second Aa, rotate U to align corners with side centers.

    Aa · one formula, two roles

    Apply Aa (R' F R' B2 R F' R' B2 R2). No bar → Aa creates one; bar@B → Aa solves.

    Check if there's an outline: none → first Aa creates bar; present → second Aa solves.

    No outline → Aa makes one appear; outline present → Aa puts corners home.

    Execute Aa directly.

    R' F R' B2 R F' R' B2 R2 — same formula, effect depends on whether a bar exists.

    No-bar states are double-transpositions (two diagonal pairs swapped). Aa is a 3-cycle — applying a 3-cycle to a double-transposition always produces a bar state. This is a mathematical property of permutations, not luck. So: no bar → Aa → bar always appears → AUF to B → Aa solves.

    Aa

    Execute Aa (R' F R' B2 R F' R' B2 R2).

  • No bar · E-perm

    No outline at all — all four faces mismatch. Use E-perm to solve all four corners in one step, more direct than two Aa's.

    U Align

    E-perm Formula

    Recognize · no bar (E-perm)

    Check all four faces — no outlined stickers anywhere. No face has two matching top corners.

    No outline = no bar. All four faces mismatch — this is the E-perm signal.

    No bar to find; recognize this as a no-bar double-swap, apply E-perm directly.

    E-perm swaps two diagonal pairs at once — more direct than two Aa's.

    U Align

    U adjust

    The system picks a U direction to align corners for E-perm's working position.

    U finish

    After E-perm, rotate U to align corners with side centers.

    E-perm · double-swap one-shot

    No bar (double-swap) → apply E-perm; x' R U' R' D R U R' D' R U R' D R U' R' D' x solves in one step.

    No outline on top — all four corners misplaced (double-swap).

    No outline = no matter how you U, you can't form two adjacent matching corners.

    After the system's U alignment, execute E-perm directly.

    x' R U' R' D R U R' D' R U R' D R U' R' D' x

    E-perm is itself a double-swap formula — it swaps two diagonal pairs simultaneously. The no-bar state is exactly a double-swap, so E-perm cancels it in one step, placing all four corners home.

    E-perm

    Execute E-perm (x' R U' R' D R U R' D' R U R' D R U' R' D' x).

PLL Corners Tutorial — Rubik's Cube (LBL)