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PLL Corners Tutorial — Rubik's Cube (LBL)

Recap

OLL is done — the entire top face is yellow (all orientations correct). But the four top corners may still be in the wrong positions: the colors face up correctly, but the pieces are shuffled. This step only fixes positions — orientations are already set.

Formulas used here: Aa-perm (corner permutation, 3-cycle) and E-perm (double-swap, advanced/optional). Both only move top corners — the bottom two layers stay intact. Notation: see Fundamentals.

Goal

Corners misplaced (colors up, but shuffled)
All four top corners in place

Done = all four top corners in their correct positions, each corner's three colors matching the adjacent centers. Note: top edges are not yet placed (greyed out) — that's the next step (PLL Edges). This step only does corners.

Tool: Aa-perm

The Aa-perm is a 3-cycle: it holds one corner (ULF) fixed and rotates the other three. It is the only formula this step needs — the bar decision tells you when and where to use it.

Click the cube below to play Aa: you'll see the outlined ULF corner stay put while the three hatched corners cycle home. That's the entire mechanism — one formula for all corner-permutation cases.

  1. Bar at back: the outlined ULF is the anchor; the three hatched corners are about to be cycled home by Aa.R'FR'B2RF'R'B2R2(Execute Aa)
  2. Aa complete: 3-cycle solved
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Bar at back: the outlined ULF is the anchor; the three hatched corners are about to be cycled home by Aa.

Aa-perm — R' F R' B2 R F' R' B2 R2

Method

Bar decision: check the four side faces (F/R/B/L) — is there a face where the two top-corner stickers match? That's a bar.

The two cases:

Has bar (matching face)

One side face has two matching top-corner stickers → U the bar to B + apply Aa → usually done.

No bar (all faces mismatch)

No matching face → just apply Aa → a bar appears → follow the bar flow.

Why does Aa alone suffice?

bar at back → Aa → solved: Aa holds the ULF anchor fixed and 3-cycles the other three. Bar at back means those three cycling corners are arranged so Aa puts each one home in one step.

No bar → Aa → bar always appears: no-bar states are double-transpositions (two diagonal pairs swapped). Aa is a 3-cycle — applying a 3-cycle to a double-transposition always produces a bar state. This is a mathematical property of permutations, not luck.

At most two: worst case (no bar) = Aa creates a bar → AUF to B → another Aa finishes = two Aa's. No Ab needed, no direction recognition needed.

TypeStatesShareSolution
Done (AUF-solvable)416.7%Final AUF
Has bar1666.7%AUF to B + 1× Aa
No bar416.7%2× Aa or 1× E-perm
Total24100%

Advanced: E-perm

For the no-bar case (all four faces mismatch), instead of two Aa's you can use a single E-perm. Click the cube below to play E-perm: you'll see all four hatched corners move (no anchor) — two diagonal pairs swap at once, one formula solves the double-swap.

  1. No-bar state: no two matching top corners on any facex'RU'R'DRUR'D'RUR'DRU'R'D'x(Execute E-perm)
  2. E-perm complete: double-swap solved
E-perm includes x/x' whole-cube rotations — the first two layers temporarily scatter mid-formula but restore at the end. If two Aa's feel more natural, skip E-perm entirely — it's an optional speed tool.
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No-bar state: no two matching top corners on any face

E-perm — x' R U' R' D R U R' D' R U R' D R U' R' D' x

Common Mistakes

This step is simple — one formula (Aa) handles every case. Problems usually arise in recognition and the final alignment.

  • Doing Aa before the bar reaches B — the anchor isn't aligned. Get the bar to B first.
  • Forgetting the final U — corners are right but the whole layer is rotated one notch, looking unsolved.
  • The first two layers scatter mid-Aa — don't panic, the full formula always restores them; only top corners change position.
  • E-perm has x/x' rotations and scatters more — still restores at the end.

Practice, then the last step

Drill the flow: scramble → cross → first layer → second layer → top face (OLL) → corner permutation, until the bar decision is automatic; add E-perm later for speed. Then move to the final step — top edge permutation (PLL Edges) to solve the cube.

Practice corner permutation